![]() Inspiring moments lead to disrupting the worlds of gaming, tech, and entertainment. Other speakers include Michael Condrey and Glen Schofield, founders of Sledgehammer Games Rod Chong, chief commercial officer of Slightly Mad Studios Laszlo Kishonti, CEO of AImotive Ted Price, CEO of Insomniac Games Mike Gallagher, CEO of the Entertainment Software Association John Underkoffler, CEO of Oblong Industries and science advisor for Minority Report Gary Whitta, the screenwriter for Rogue One: A Star Wars Story Richard Marks of Sony PlayStation Akshay Khanna of the Philadelphia 76ers Greg Richardson of Team Dignitas Megan Gaiser, CEO of Spiral Media Guy Bendov, CEO of Side-Kick Games Rami Ismail, cofounder of Vlambeer Asra Rasheed, executive producer at Disney Asi Burak, founder of Power Play Tim Sweeney, the CEO of Epic Games Owen Mahoney, the CEO of Nexon Rich Hilleman of Amazon Game Studios Chris Roberts, CEO of Roberts Space Industries and Jamil Moledina of Google Play. He went to Defcon hacker shows for many years and Blue introduced him to hackers in the community so that Ubisoft could create add realism to Watch Dogs 2.īlue and Geffroyd join a cast of speakers who are among the who’s who of games, as well as the related industries that are inspiring game makers. Thomas was a key leader of the Watch Dogs 2 brand efforts and acting as first line hacking consultant. He decided to join the Watch Dogs brand for the long haul, bringing with him a long history and passion for hacking and the hacking culture, used daily to support both game development and brand efforts. This led him not only to work on major brands (Splinter Cell, Rainbow Six, Assassin’s Creed, Far Cry) but also to be part of various new intellectual property developments within core teams. Thomas has been working in the video game industry for 15 years, focusing on brands and content. Find her on Twitter is brand content director for Watch Dogs at French video game publisher Ubisoft. She served as an advisor on Watch Dogs 2 and is also an advisor for information security startup Peerlyst and the privacy nonprofit Without My Consent. She writes the weekly Engadget column “Bad Password” and is the author of The Smart Girl’s Guide to Privacy. She is an oft-quoted pundit on digital privacy and safety, hacking culture, security, and digital crime who has appeared on The Oprah Winfrey Show and CNN. ![]() “The game is people I know, without actually being people I know,” said Blue.īlue is an author and a noted reporter on hacking and cybercrime, reporting for outlets including CBS News and CNET, as well as blogs and TV shows. ![]() The game’s setting in San Francisco gives it an eerie familiarity for those of us who live in the region. We’ll learn how the developers applied this methodology to Watch Dogs 2 and drew inspiration from the real life hacker community and recent instances of cybercrime for its narrative. At its core, the Watch Dogs brand is about creating entertaining gaming experiences that explore the potential implications of digital technology while remaining grounded in the reality of hacker culture.
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