![]() If the player makes decisions differently, the most recently made decision is taken for the purpose of determining events on other routes. However, the player may play the fragment multiple times in order to achieve a positive result. The game calculates the odds each time the fragment is played. The gun next to Sigma's chair has three live rounds and three blanks which has a 50/50 chance of killing him. In terms of the game itself on how this theme will be used, for example, Sigma will be trapped in a chair. A major component of life does not rely on actual effort, talent, and skill. Life often operates on the principalities of unfairness, chance, randomness and luck. ![]() Randomness, chance, and unfairness is a core theme of the game. If the player guesses correctly, all of the players can escape, but if they guess incorrectly, the players will be forced to play the Decision Game, which will kill 6 of them. Carlos can guess whether the coin will be red or blue. The Decision Game has some randomized outcomes, utilizing elements of pure luck and chance instead of skill.įor example, at the beginning of the Decision Game, Zero says, "Life is simply unfair" and flips a coin - one side is blue, one side is red. Zero: "Life is simply unfair, don't you think?" Everyone spreads the votes and no one dies.If a team refuses to vote, all three of them die. Only the team leader can vote and they can only vote once. This is done by computers and a majority vote means that if a team has 2 votes from other teams, all three members are killed. In the beginning of the game, the participants of the game must decide which other team they want to kill. The player(s) then enter the Central Elevator Hall which contains an elevator to rise to the surface. When the X-Passes are entered, the X-Door opens for thirty seconds and then will never open again. In order to escape, at least six people must die. An X-Pass is obtained when a player dies. However, it only opens when six X-Passes are obtained (each door has a monitor beside it displaying X-Passes). To escape, a player must enter the X-Door in their respective ward. Zero Escape Zero Time Dilemma - Game Oveview They would only find out about this threat if Delta was born. To get all of the players in the determined mindset of stopping this religious fanatic from destroying the world, which would be easier by strengthening their SHIFT powers.This will create a bootstrap paradox in which Sigma, Phi, and Akane would become Dcom participants. For a timeline ( Virtue's Last Reward) to be created where 6,000,000,000 people die in hopes for a 75% chance of a religious fanatic to die. ![]() For Sigma to have sex with Diana and impregnate her, resulting in Delta and Phi's birth, and to have Sigma and Diana put them in the transporter.There are three ultimate purposes of the Decision Game: 4.11 Anthropic Principle - The Three Dice.4.3 First Come, First Saved - Kill Button.The players must make difficult decisions that force them to choose between their freedom, their humanity, and their morals. A variety of booby traps and torture instruments are used, as well as weapons such as guns, a crossbow, a chainsaw, an axe, incineration, acid showers, poison, exploding death collars, bombs, etc.Īs the name implies, the players must make decisions - decisions which are more complex than "Should I enter this door or that door?" or "Should I ally or betray?" These decisions are designed to test the player's humanity, and make them question their values and beliefs about morality. However, from the get go of the Decision Game, they are told that at least six players must die. ![]() The mental stress and torture of the Decision Game is much more intense and horrific than the Nonary Game and Nonary Game: Ambidex Edition, since no one necessarily had to die and if someone did die in the Ambidex Edition, they would be euthanized. The players are forced to play a series of miserable "decision games" involving life-or-death. The players are told by Zero that if they do not win the Decision Game, 75% of humanity will die, due to the release of Radical-6. However, it is actually played at the Underground Shelter, which is located 50 meters under the surface nearby. It was thought to have been played at the Mars Mission Test Site, also known as Dcom, in Nevada. The Decision Game is a game made by Zero to decide the fate of humanity and is the focal point of Zero Escape: Zero Time Dilemma. Q, also known as Delta, is the 10th player.
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